

GrowASO vs Sonar
Both figures below were read from each vendor’s own pricing page, August 21, 2026 for GrowASO and August 21, 2026 for Sonar. We sell an App Store tool of our own and it is not in this table.
| Feature | GrowASO | Sonar |
|---|---|---|
| Entry price | $149 a year on Premium, Professional $199 | $189 a year on Indie, Agency $99 a month |
| Pricing model | Two annual tiers | Tiered by number of apps |
| Stores | App Store and Google Play | App Store and Google Play |
| Free option | Free trial, no card | Not listed |
| API and agent access | Not advertised | REST API, CLI and MCP server |
| Delivery | Web app | Web app |
The short version
What the choice actually turns on.
Only the rows where these two genuinely differ. Everything they answer the same way is left out, because it cannot decide anything.
- 01
Trying it. GrowASO: trial. Sonar: none. A permanent free plan and a trial that expires are not the same offer.
- 02
Scripting and AI access. GrowASO: none. Sonar: mcp.
- 03
Price. GrowASO starts at $149 a year on Premium, Professional $199; Sonar at $189 a year on Indie, Agency $99 a month.
In its favour
What GrowASO does well.
- Annual billing on both tiers, so there is no monthly meter running and no surprise at renewal.
- Google Play alongside the App Store, on the same plan.
- A trial that does not ask for a card.
- Browser delivery, which works on any operating system.
In its favour
What Sonar does well.
- Both stores in one dashboard, with no second subscription for Android.
- A proper developer surface: REST API, a native CLI and an MCP server on every plan.
- Being on the web, so it works from any machine rather than only a Mac.
- A cheaper annual entry price at $189 for the Indie plan if you need the Android half.
Ours, for the record
There is a third option.
Both cover Google Play, which ASO Studio does not. If your app is iOS only, $59/yr a year covers unlimited apps and keywords on a native Mac app, and you can score your listing free first.
Keep comparing